Showing posts with label adaptations. Show all posts
Showing posts with label adaptations. Show all posts

Friday, December 1, 2023

Ranking Theatrical Superman Films Based On First Impressions

 DISCLAIMER: I might come back and update this post as more theatrical Superman films are released.

Since I recently did a ranking for all theatrically-released Batman films, I figured it made sense now to do one for his polar opposite, Superman, who has also had quite a presence on the big screen for several decades now. And as per usual with me, this ranking is based strictly on first impressions. Furthermore, some of these entries only feature Sups in a cameo role, at most, but I decided to include them anyway…


With that all out of the way, let’s get going:


Loved it

1.Superman

2.The Lego Movie

3.The Lego Batman Movie

4.Superman: The Movie

5.Superman II (either version)

6.Shazam!


I liked it but didn’t love it

7.The Lego Movie 2: The Second Part

8.Teen Titans Go! To the Movies

9.Justice League (any version)

10.The Flash


Wasn’t sure how to feel about it

11.Batman v. Superman: Dawn of Justice (any version)

12.Man of Steel (third act was too much)


Bad, but at least it’s funny

13.Superman III

14.Superman IV: The Quest for Peace


Didn’t like it

15.Superman Returns


Didn’t watch it

16.DC League of Super-Pets

17.Black Adam

18.Superman and the Mole Men

19.DC Heroes vs. Eagle Talon (seriously, wtf is this?!)


Peace!


Related: Ranking Repository

Thursday, November 9, 2023

Ranking Theatrical Batman Films Based On First Impressions

 DISCLAIMER: I might come back and update this post as more theatrical Batman films are released.

Seeing as I recently did a ranking for all the entries in the DCEU, I figured it made sense now to do one for Batman/ Bruce Wayne specifically, since he’s been in far more films than any other DC character… For this list specifically, I decided to draw the line at theatrically-released films only (of which there’s more than you might expect, actually). Also, like last time, this ranking is based strictly on first impressions.


With that all out of the way, let’s get going:


I cried tears of joy

1.Batman Begins


Great but missing some emotion

2.The Batman


Great but a bit confusing at times

3.The Dark Knight


Great but ends a bit abruptly

4.Batman: Mask of the Phantasm


Great but also a bit weird

5.Batman Returns

6.Batman


Great but not really Batman

7.The Lego Movie

8.The Lego Batman Movie


Liked it but didn’t love it

9.The Lego Movie 2: The Second Part

10.Teen Titans Go! To the Movies

11.Justice League (any version)

12.The Flash


Wasn’t sure how to feel about it

13.The Dark Knight Rises

14.Joker

15.Batman v. Superman: Dawn of Justice (any version)


Bad, but at least it’s funny

16.Batman: The Movie*

17.Batman & Robin

*I took it too seriously, this shit is actually awesome


Didn’t like it

18.Batman: The Killing Joke

19.Batman Forever

20.Suicide Squad (either version)


Didn’t watch it

21.DC League of Super-Pets

22.Batman: Return of the Caped Crusaders

23.DC Super Heroes vs. Eagle Talon (wtf even is this?)


Well, that was fun! I am cautiously optimistic for The Batman: Part II, The Brave and the Bold, etc.


Peace!


Related: Ranking Repository

Sunday, September 11, 2022

Top 5 Ways I Would Adapt "Zelda"

  Fun fact about me: I love the Legend of Zelda video game series… Another fun fact about me: I’ve never completed a single Zelda game in my entire life…

Yes, it’s true. I was never much of a gamer growing up, but my brother was, and I would sit and watch him play through many different games, particularly from the Zelda franchise. I loved the lore, the characters, the different environments, the music, and so on. Furthermore, being the big movie fan that I am, I wondered for years what a Zelda film or show would be like (the 80’s cartoon doesn’t count, though I enjoy it ironically). With a new animated Super Mario Bros. film well under way, it’s only a matter of time before Nintendo gives a proper Zelda adaptation a chance. Therefore, I thought I’d share my Top 5 ideas for it here.


Disclaimer before we begin; I will be discussing the official, controversial timeline of all the games throughout this entire post. Believe it or not, the timeline has actually grown on me recently. At one point or another, A Link to the Past, The Wind Waker and Majora’s Mask (and by extension, Twilight Princess) were all intended to be sequels to Ocarina of Time, so the three-prong split allows for that all to still be true. Furthermore, all the other games are still in the chronological positions where they were said to have been upon release, with the exception of Four Swords Adventures. That one was clearly intended to be both a direct sequel to Four Swords as well as a “replacement prequel” for A Link to the Past during different points of production, but ended up being neither. That said, Ganon is referred to as an “ancient demon reborn” in that game, which fits with his death in Twilight Princess (which was in early development when Adventures came out), so I’m fine with the final placement. I also don’t mind the idea of Breath of the Wild being so far in the future (ten thousand years, to be exact) that it can take place at the end of any of the three timelines.


So, with that all out of the way, let’s dive right in!


1. A loose adaptation of Ocarina of Time


I felt like it made the most sense to start with this one since it’s by far the most popular game in the franchise. Furthermore, it’s the entry that causes the timeline to split into three fragments, which could lead to a lot of neat storytelling potential in the future. On top of that, an adaptation can take artistic liberties that could allow for the “downfall” timeline branch to be better justified. At the moment, that branch is only possible if you, the player, die in-game when playing Ocarina. However, an adaptation can, for instance, show Link dying or nearly dying and then have Zelda/Sheik use the ocarina to undo his downfall. In fact, she could have an arc where she starts off not seeing Link as the “chosen one,” only to then grow to trust him throughout the story, thus leading to her wanting to use time travel to save him.


There are other artistic liberties I would take as well, for the sake of simplifying the plot down. I wouldn’t have Link travel back and forth between childhood and adulthood, for starters. Furthermore, I wouldn’t include many side quests or dungeons or bosses, with the exception of maybe Dark Link and Phantom Ganon since they can serve as thematic reflection and foreshadowing, respectively. I would also reduce stuff like finding the stones and awakening most of the sages to just montages.


That all being said, the most important aspect of nearly any story is knowing what theme you’re going for. The game Ocarina uses time travel to cleverly play on the theme of “growing up and letting your childhood go.” Young Link starts off living with a bunch of kids who magically stay kids forever, only to find out that he’s not really one of them, and that he will someday grow up. He’s then swept away on an adventure that leads to him “sleeping” for seven years and suddenly waking up as an adult. Soon enough, he returns to his home, only to find that his closest friend, Saria, is really one of the sages he needs to awaken. In a way, even she needed to “grow up.” Zelda also lost her childhood during the seven years when Ganondorf ruled while Link was asleep (maybe exploring this more can help with their bonding). The story ends with Link finally being able to go back to the past and live out his childhood, but he doesn’t return home (as seen in the direct sequel Majora’s Mask), cause he knows now that he can never truly go back.


You would have to make other slight adjustments to the lore and story to make this theme work better, like maybe Ganandorf felt pressure his whole life for being the only male Gerudo, and therefore felt like he never truly had a childhood because of that. In any case, I definitely think the game provides a solid story to work off of.


2. A loose adaptation of Skyward Sword


Here me out. I know this game is not as beloved as most of the others in the franchise, but that has mostly to do with the gameplay mechanics (which don’t really matter in this context) as well as the fact that the narrative is a little too linear for gamers to truly feel “in control.” That said, a linear narrative is just what a movie or show adaptation would need. Making a solid adaptation could also help to redeem the game in the eyes of many. It also helps that this is the first entry in the timeline, and is basically a creation myth that explains “the beginning of everything” for the franchise.


Again, I would keep the plot simple. Keep the bosses and dungeons and side quests to the bare minimum, and don’t revisit locations over and over like the actual game does (I don’t think anyone would complain about that change). Furthermore, just have the skyward sword turn straight into the master sword, instead of having it turn into a bunch of different swords in between.


In regards to theme; this game, like Ocarina, uses time travel to cleverly tell a coming of age story. You, the player, keep hearing about an ancient hero throughout the game, only to then go back in time to defeat the final boss, meaning you were the ancient hero all along (manga be damned). I think any sort of adaptation of this game should emphasize that aspect as much as possible. Maybe have this incarnation of Link be someone who doesn’t really believe in himself, but then during the final battle he realizes that he himself is really the ancient hero he grew up hearing so much about, and this realization gives him the confidence boost he needs to deliver the final blow. I would probably also play around with the idea of Link and Zelda both being afraid of unintentionally causing evil, which technically happens when Demise (proto-Ganon) casts a dark spell that forces the three of them to be reincarnated over and over throughout the rest of time. But by this point I would have Link and Zelda both come to terms with the fact that evil is simply inevitable.


So again, I think there’s potential here. The neat visuals and art style of the game itself, along with its fully orchestrated soundtrack, also make it a pretty strong contender for a cinematic adaptation.


3. A loose adaptation of Breath of the Wild


For starters, this is the most recent main game released (soon to be followed by a direct sequel), so it’s the one freshest in people’s minds. Also, as mentioned above, it takes place far enough in the future to the point where all other entries in the franchise are nothing more than myth. Furthermore, in my honest opinion, this is the only entry that would work in live action, simply because of the fact that Link doesn’t wear a hat in this one (let’s face it, that hat is never gonna look right in real life). And once again, I would try to keep the plot simple. Little-to-no side quests, and only montages for the shrines.


Okay, time to talk theme now. So this incarnation of Link is an amnesiac who slowly regains his memories as the game progresses (depending on how the player chooses to play). Not too long ago, I came across a Redditor who suggested that a potential Wild adaption could showcase Link adapting to his new, simpler life in the post-apocalyptic Hyrule (cooking and fishing and whatnot), but as his memories return to him, he gradually realizes that he needs to put his own personal interests aside to do what’s right for the kingdom’s legacy and future. So again, we’re dealing with a theme of heroism, but with a dash of “do the right thing” for good measure.


4. A loose adaption of A Link to the Past


I figured this one also made sense, since the narrative is fairly simple and traditional. Plus, it was first game released in the franchise where the narrative was tied into the gameplay itself (the first two games left most of the narrative stuff to the prologues and manuals). This also happens to be the first game taking place in the aforementioned “downfall” timeline (where the Link from Ocarina looses), so you can add a Mistborn type of spin to the story where the failure of the ancient “chosen one” has since affected the culture of the present.


Once again; keep the plot simple (just a montage for most of the awakenings of the maidens). As far as theme goes; I see a through-line of “learning to deal with loss” here. The game starts with Link having to pick up the sword and shield after his guardian dies trying to save Zelda first himself, and Zelda’s father also happens to be killed around this same time. So both of our main characters have to deal with the loss of their caretakers, just like how the whole kingdom of Hyrule is still dealing with the effects of losing the previous chosen hero long ago. Of course, everything is set right in the end once Link is able to make a wish on the Triforce (including the resurrection of Ocarina Link according to some fan theories), but it would be interesting to see all the characters learning to accept their losses first before getting that “reward” at the end.


And last but not least…


5. A unique story (not based on any one game in particular)


This would probably be the best route to go, since there wouldn’t be as many expectations to live up to. If it were up to me, though, I would still take some cues from Breath of the Wild in particular, like setting it late in the timeline, and getting rid of Link’s hat if this absolutely had to be live-action. I would probably also base my incarnation of Ganon closely on the one seen in Wild (where he’s less of a person and more so just an “entity of evil” who maybe just takes on a more humanoid form on occasion for a few “boss fights,” if even that). I think Hyrule should also be presented less as a “kingdom,” so to speak, and more so as a vast, open landscape full of possibilities to explore, as it is in Wild.


And yet again, the plot needs to stay simple. The Triforce should be unified, and the objective should just be something like finding the Master Sword so that it can be used to open the door to the Sealed Realm where the Triforce is, so that a wish can be made on it. So think like a mix of Ocarina of Time and A Link to the Past.


But that’s just the plot. What would the actual “story” be, you ask? Well, I think the key is to have Link and Zelda both learn from each other, in some way or another. For instance, maybe Link starts off as just an “adventurer” who loves traveling around and fighting monsters just for the thrill of it, but then learns to care about Hyrule on a more emotional level, while Zelda starts off caring too much about her role as Hyrule’s future and then learns to also take time for herself. Maybe she also starts traveling around more and learning to be “one with the people,” instead of just leading them.


Or if you really wanna get creative with it, do a role reversal! Have Link start off as a knight or something who’s focused too much on guarding the kingdom, while all Zelda wants to do is travel around and isn’t focused enough on her destiny as Hyrule’s future leader, and then by the end they “swap.” Think something along the lines of that fan art that imagines Link as a Prince and Zelda as the wandering hero (though maybe not that extreme). It would almost be like a new pseudo-origin story for the franchise, so to speak. In either case, it would be a play on the theme of “heroism vs. adventurism,” and exploring different ways to be a hero.


So there you have it! I truly feel these are all the best options, as the first two games don’t really have much of a story, and the rest, while great, are all a bit too radical to serve as the basis of the first true Zelda adaptation. That said, Link’s Awakening would make a great story down the road too, as the game involves Link having to destroy a dream world in order to return to the real one. I could see the moral that he learns being something like “Hyrule still needs it’s hero,” if that makes sense…


Anyways, it’ll be interesting to see what Nintendo eventually does…


Peace!


2025 UPDATE: So now a live-action movie is being made, and rumor has it that it’s the first of a planned trilogy. Hearing this, I couldn’t help but challenge myself into trying to figure out how I would “trilogize” Zelda. For the first installment, I think I would go with the option of having Link start out as someone who wants to be an “official” knight instead of just a wandering adventurer, and Zelda start out as a princess who wants to just be a wanderer, but then by the end of the first film they accept their roles (theme of “destiny”). Then in the second film, I would have the ancient “sleeping” Zelda awaken, so then “our” Zelda has to accept that she’s not best fit to run the kingdom anymore, and finally becomes the wanderer she wanted to originally be, while Link has to stop the resurrection of Ganon and battles Dark Link in the process (theme of “reflection”). Finally, in the third film, Ganon returns but is destroyed again, but in the process, Hyrule gets destroyed too. However, Link and Zelda escape and discover through some magic mumbo jumbo that Hyrule will eventually be rebuilt, and the two of them will be reincarnated. If the movies go beyond a trilogy, I would switch to animation and adapt different versions of the characters from some of the “weirder” games.


Related: Fiction Repository

Tuesday, November 2, 2021

DUNE: Battle of the Adaptations

  A couple of weeks ago, director Denis Villeneuve’s long-awaited adaptation of the Frank Herbet sci-fi novel Dune (or the first half of it, at least) was finally released in theaters here in the US, and as of this writing, I finally had a chance to see it over the weekend. In the days leading up to the screening, I decided to immerse myself into Dune lore by watching all of the previous adaptations, as well as the 2013 documentary Jodorowsky’s Dune, about a canceled film adaptation of the story from the 1970’s that would’ve been made by Chile’s favorite surrealist, Alejandro Jodorowsky. I had also wanted to read the book, but didn’t find the time (been busy lately), so instead I looked up some notes and talked to several people I know who happened to have read it in the past.

So now that I’ve done my homework (or as much of it as I can, up until this point), I thought it would be fun to compare all the different cinematic adaptations of the book that we’ve had thus far, and explain which version I think is the ideal one, and why.


With that being said, let’s go ride some sandworms…


David Lynch’s Dune (1984)


Background: When experimental filmmaker and cult hero David Lynch was first approached to adapt Dune, he hadn’t even read it. The fact that he even agreed to do it is a bit of a shock, since he had just turned down directing Return of the Jedi because George Lucas showed him a picture of Chewbacca and it “gave him a headache.” What won him over was the fact that the studio promised to fund his next film, Blue Velvet, once Dune was complete. After working his way through the book, Lynch wrote the screenplay all on his own, which itself is pretty impressive, since he wasn’t even familiar with the source material beforehand. Once filming had wrapped, Lynch put together a rough cut that was about four or five hours long, and proposed splitting all the footage into two separate movies. Since this wasn’t the norm at the time, the studio rejected his proposal, and instead trimmed all of his footage down to a single two-hour film that ended up bombing both critically and financially upon release. Needless to say, Lynch didn’t take this well, and says he still regrets ever getting involved with Dune to this very day.


Greatest Strength: As flawed as it may be, it’s nice to have a version of this entire story that can be digested in just two hours. It’s extremely hard to follow if you’re a newbie to the Dune lore, of course, but for “seasoned veterans,” it’s a convenient way of reliving the tale without having to invest too much time into it (again).


Greatest Weakness: This isn’t really a true Dune adaptation, per se, but rather David Lynch’s “reimagining” of it. If you’re a fan of his unique style in general, that may not be too bothersome for you, but those looking for something more “in-line” with the book can expect to be disappointed. Personally, I’m someone who considers themes to be the most important aspect of any story, and what I find fascinating about the original Dune novel (what I understand from it, at least) is that it deconstructs the theme of “what it means to be a messiah.” In other words, it critiques “the hero’s journey,” before Star Wars even made “the hero’s journey” cool. That’s why that book was so ahead of its time, and why it still holds up now. None of those things are anywhere to be found in this film version, though. Did Lynch overlook these details? Or did he omit them intentionally due to external constraints? We’ll likely never know. That said, if you treat this film as its own thing, and if you’re able to get past how rushed it all feels, it’s actually not that bad. While I’m slowly becoming a fan of the source material, I’m also a fan of Lynch as a director, and can appreciate his unique “taste” that he put into this project (weirding modules and all!). Hell, even Herbert himself said he liked the movie and didn’t mind the artistic liberties that it took.


Alan Smithee’s Dune: Extended Edition (1988)


Background: This is actually just a three-hour version of the Lynch film, with about an hour’s worth of deleted scenes added back in, first broadcasted on television in two parts. By this point, however, Lynch himself had long since disowned the project, and therefore asked for this new cut to give the directorial credit to “Alan Smithee” (a name often used by filmmakers who are ashamed of their own work). For the writing credit, Lynch used “Judas Booth” (a combination of Judas Iscariot and John Wilkes Booth).


Greatest Strength: Obviously, it’s a lot less rushed and more coherent than the theatrical version, meaning certain plot holes are now resolved, while Lynch’s sense of charming zaniness is still maintained. That said, the movie still fails to emulate many of the unique themes from the book.


Greatest Weakness: One of the biggest differences between the theatrical cut and this version is the beginning. Instead of the monologue from the Emperor’s daughter (which itself is already awkward if you’re not familiar with the book), we’re treated to a seven-minute long worldbuilding narration that uses concept art to try to get viewers to better understand how exactly this fictional universe works. While I admire the effort, I personally find worldbuilding of this scale to often be one of the least important aspects of telling a story (at least cinematically). When I don’t understand how a world works, I’m usually fine with just correcting things in my head using “the Star Wars excuse” (a long time ago in a galaxy far, far away a.k.a “this doesn’t need to make any sense”). The book definitely deserves praise for just how dense its own lore is, but I have yet to see worldbuilding of that magnitude done well in a cinematic format (even the new 2021 adaptation omitted some of these details).


John Harrison’s Frank Herbert’s Dune (2000)


Background: Around the turn of the millennium, the infamous Sci-Fi channel (known today as Syfy) teamed up with director John Harrison to take a crack at Dune in the form of a TV miniseries. With book fans still burned over the Lynch version(s), Sci-Fi was determined to create an on-screen take more accurate to the source material, even going as far as to name the project Frank Herbert’s Dune to emphasize this.


Greatest Strength: As of right now, this is still the most faithful adaptation of the book, though Villeneuve’s upcoming Dune: Part Two will likely render this one as mostly obsolete. Nevertheless, this take managed to finally capture the core themes of the original story accurately, among other factors (Chani is more likable and closer to her book counterpart here than in either Lynch cut, for instance). That said, I feel this adaptation might’ve been a little too faithful. It’s a common saying that not everything always translates well between mediums, and this is a solid example of that. For instance, the names “Mahdi” and “Maud’Dib” are very frequently used interchangeably for Paul, which may read well, but when having to hear the dialogue instead, I often found myself struggling to know which of those two names were actually being said. Paul also comes across as way more “flat” here, which I know was intentional for the book, but doesn’t really work on screen (the weird casting choice for him didn’t help either, no offense to that actor). That all being said, the miniseries does take a few artistic liberties that allow it to have a bit of its own “identity.” The biggest example of that being the subplot that was added for the Emperor’s daughter, which makes her a more fleshed-out character (though Lady Margot is cut, as a result). Rabban also gets a bit more to do here too, and it all works to further emphasize the “chess game structure” of the story, even if it drags a bit.


Greatest Weakness: As one would expect from a Sci-Fi Channel project, this miniseries was made on a budget of almost nothing, so it looks awful. The sets are trash, the costumes are trash, the effects are trash… I can go on. I suppose one cool feature was how all the night scenes had both blue and green lighting, since the two moons of Arrakis are supposed to be blue and green, respectively. Sadly, it’s still not enough to salvage the overall visuals. I’ve heard people say that this adaptation is best when you pretend it’s just a stage play that just so happened to have a camera in front of it. Seeing it that way definitely helped, but not by much. Thankfully, the 2003 sequel miniseries, which combined the second and third books together, is a vast improvement visually.


Frank Pavich’s Jodorowsky’s Dune (2013)


Background: As mentioned above, surrealist filmmaker Alejandro Jodorowsky tried to get a Dune adaptation off the ground in the 1970’s, but things fell apart. This documentary by Frank Pavich is the closest glimpse we have to what that movie would’ve been like. Things got out of hand pretty fast. Salvador Dali, who would’ve played the Emperor, demanded to be paid $100,000 an hour, while Orson Welles, who would’ve played Baron Harkonnen, demanded to have expensive gourmet dinners cooked for him every single night as part of the movie’s budget. Jodorowsky himself was guilty of some of this disaster too. He casted his own son as the lead, despite the boy only being twelve at the time, and put him through two years worth of martial arts training for six hours a day. Jodo also demanded that the studio allow him to make the final cut of the movie ten hours long. Needless to say, the project died right then and there, but it wasn’t a total waste. During the pre-production period, over three-thousand pieces of concept art were produced and put together as a hardcover book that got passed around Hollywood for the next few years, influencing many of the sci-fi and fantasy films that took the world by storm in the late 70’s and early 80’s. That very same artbook actually sold for over $42,000 at an auction just a few years ago. Jodo himself would also go on to use many of his ideas for Dune in several graphic novels about his own original characters.


Greatest Strength: This entire movie would’ve been very different from the book, and the ending in particular was going to be something not seen in the source material at all. Paul was going to die, and then his consciousness was going to be split into a million pieces, all of which would then be “absorbed” by everyone else on Arrakis. The idea here being that in order for Paul to fulfill the prophecy of the chosen one, he would need to sacrifice himself so that everyone else could instead be the chosen one “in his place.” So, like the book, this adaptation would have been all about deconstructing the hero’s journey on a thematic scale. It just, you know, would’ve done it in a completely different way that would’ve destroyed all possibilities for any of the sequels to ever be adapted… Funny enough, after Paul’s soul gets split up like that, Arrakis was gonna somehow magically travel all over the universe at light speed, turning all dead planets it passes into lush environments full of life, before exploding into a supernova. In other words, Arrakis was going to die so that all other planets could have life, just like how this movie project itself needed to die in order to give life to Alien, The Fifth Element, etc.


Greatest Weakness: Well, in case it wasn’t already obvious, this isn’t really Dune. I understand that it’s important to take some creative license when adapting someone else’s work, but after so many changes, you might as well just make it your own intellectual property instead. Herbert himself was actually somewhat involved with the development process of this project, and like with Lynch later on, he apparently didn’t mind any of these crazy changes that Jodo wanted to make. That being said, having the original creator’s stamp of approval isn’t really enough, in my opinion. Fans of the book initially tore Lynch’s movie apart. If they had gotten this movie instead, we probably would’ve seen riots on the streets…


Denis Villeneuve’s Dune aka Dune: Part One (2021)


Background: Originally intended to be released in 2020, but delayed an entire year due to a certain pandemic, this adaptation is something of a passion project for Villeneuve, as he had been reading the book repeatedly ever since he was 14. Like Lynch before him, Denis requested that the studio allow him to split the adaptation across two separate films. This time, they agreed, but there was a catch: Part Two would only be approved if Part One did well at the box office first. Thankfully, that proved to be the case, and Part Two is now scheduled for an October 2023 release (my gut is telling me that it’ll be delayed a bit, though), and Denis himself hopes to round off his movie trilogy with an adaptation of the second book, Dune Messiah.


Greatest Strength: So far, Villeneuve has been pretty faithful to the book and it’s themes, and I imagine that’ll continue in Part Two (I doubt we’ll get that orgy scene, though). That and the fact that this movie looks and sounds great and is well-acted pretty much makes this the definitive version, as long as Part Two is able to “round the story out” accordingly. While part of me misses the “dirtiness” of the Lynch version, I would still take this one overall. Furthermore, I’ve seen some people say that Part One doesn’t stand on its own enough, which I personally disagree with. I thought centering that film around Paul and Jessica surviving alone in the desert and culminating with their inauguration into the Fremen was a smart move (that final line from Chani was stupid though, and the fact that Gurney and Thufir both just disappear from the plot was annoying). As a side note, I also liked how this version emphasized how not all of Paul’s visions come true. That helped this film to stand on its own while still maintaining a bit of tension, in my opinion.


Greatest Weakness: So if you’ve read my blog before, you’ll know that I criticized Villeneuve for that temper tantrum he threw last year about his film having a theatrical release and a streaming release at the same time as one another. While I enjoyed this movie way more than I expected to, I still stand by everything I said in that post earlier this year. The guy was acting like people wouldn’t have the option to see it in theaters, which wasn’t the case at all. I understand his frustration with how the hybrid release almost killed his chances of getting to make Part Two, and agree that it was shitty of WB to not at least warn him in advance, but nevertheless, safety comes first. Nothing in life is a guarantee until it actually happens anyways. Hell, maybe the lowered expectations actually helped convince WB to green-light the second half! Besides, I saw the film in theaters with a friend, just to have an excuse to get out and socialize, and while I enjoyed the experience, there was nothing that made me say to myself “Oh my god, I’m so glad I saw this in theaters!!” A bigger screen and surround sound doesn’t really mean anything to me these days. If a movie is good, it’s good, regardless of where and how I see it.


And that’s about all I got! Looking forward to Dune: Part Two.


Peace!


2024 UPDATE: Just saw Dune: Part Two. It wasn’t as accurate of an adaptation as I thought it would be, but quite frankly, it’s all the better for it. Besides, people who want a nearly-book-accurate version can stick to the 2000 miniseries (as long as they don’t mind the bad acting and “no budget” look). Whereas people who want a big-budget, “modernized” version of the story now have the Denis films to embrace, and people who prioritize the “weirdness” of the source material can stick to David Lynch. Those of you who want a version that somehow does all three of those things are out of luck, but maybe in like 30 years they’ll do another miniseries version with a Game of Thrones-level budget, or maybe by that point AI will be advanced enough that everyone can just make their own versions…